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Rasmus Deguchi
RasmusDeguchi
Texturing/Modeling



Location:
Tokyo, Japan

Language(s):
English, Japanese, Swedish

Member Since:
January 2009

Last Updated:
27 July 2009

Portfolio Views:
1418
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Tunnels
3ds max, Photoshop
January 2009


   
A personal game environment project I finished late last year, made with current-gen specs in mind. Built and rendered in Max, with standard atmospherics and post-work in Photoshop, trying to stay within what can be done in a modern game engine. Total scene tri count is about 50k, plus background stuff. Uses a whole lot of prop and decal work. More renders can be found here:

http://www.razkun.com/images/tunnel...01_1490x745.jpg
http://www.razkun.com/images/tunnel...02_1490x745.jpg
http://www.razkun.com/images/tunnel...al_1490x745.jpg
http://www.razkun.com/images/tunnel...ll_1490x745.jpg
http://www.razkun.com/images/tunnel...ce_1490x745.jpg
http://www.razkun.com/images/tunnel...nk_1490x745.jpg
http://www.razkun.com/images/tunnel...or_1490x745.jpg

Cheers!

 
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