Rasmus Deguchi RasmusDeguchi Texturing/Modeling Location: Tokyo, Japan Language(s):
English, Japanese, Swedish Member Since: January 2009 Last Updated: 27 July 2009 Portfolio Views: 1418 Chosen as Favorite: 8
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Tunnels 3ds max, Photoshop January 2009
A personal game environment project I finished late last year, made with current-gen specs in mind. Built and rendered in Max, with standard atmospherics and post-work in Photoshop, trying to stay within what can be done in a modern game engine. Total scene tri count is about 50k, plus background stuff. Uses a whole lot of prop and decal work. More renders can be found here: